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Old Jun 11, 2013, 08:55 PM // 20:55   #1
Frost Gate Guardian
 
Chronic Visions's Avatar
 
Join Date: Apr 2013
Guild: Teh Academy [PhD]
Profession: A/
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Default Fow Heroway

Hey there out of extreme boredom while babysitting i decided to throw a few bars together to see how i would far herowaying fow in the fastest time i can think of.

Mechanics of team:

Consists of 2 main parts damage and support.
- esurge snare
- esurge rift
- esurge eoe
- ss rift

- st ritualist
- e/rt healer
- e/rt healer

Before spikes be sure to micro the EoE spirit in spirit range of where the ball will situate allowing no clean up needed.

How the run would go, basically following the mechanics of a fowsc the player would either be an assassin or a ranger running the builds i would mention later on for ease of the run. The player would simply ball the first mob on the right of the spawn into fow making sure to keep themselves between them and their heroes spike down and move to tos and do the same. When rasti comes to tos make the player bodyblock the dpor and a fast quest should follow collect quests and move on, ball mobs before forge using discretion ultimately depending on how stupid u think ure heroes are and whether they will aggro everything in sight, ball camp as it is much easier than doing it ureself then take quests and move onto forge, when forge has been cleared take the quest and ball southside first and move to northside and ball, if beasts run up top its not a massive deallet ure heroes take care of it while u hold the ball down the bottom, run to wailing lord balling shepperds and eaither balling or slivering forest wolf whatever you prefer. Player will then go and solo the following quests as it is easier and much faster than bringing your heroes with you, all using speed clear tactics. Menzies, burning forest, tos, khobay, cave, beach wolf. If you are having trouble with cave wolf it is not a problem simply ball for your heroes :-).

Willing to bet it is possible to do all areas i would solo with these bars but it would be much much slower.

The builds i came up with.

Esurge snarer.

12+1+1 Domination
9+1 fast casting
9+1 inspiration

Esurge
Glyph of lesser energy
Deep freeze
Unnatural signet
Signet of weariness
Leech signet
Power drain
Hex eater signet

Esurge rift

12+1+1 domination
10 channeling
7+1 fast casting
7+1 inspiration

Esurge
Spirit rift
Ancestors rage
Unnatural signet
Leech signet
Power drain
Hex eater signet
Flesh of my flesh

Esurge eoe

12+1+1 domination
10 beast mastery
7+1 fast casting
7+1 inspiration

Esurge
Wastrels demise
Edge of extinction
Unnatural signet
Chaos storm
Leech signet
Power drain
Hex eater signet

Spiteful spirit rift

12+1+1 Curses
10 Channeling
8+1 Soul Reaping

Spiteful spirit
Desecrate enchantments
Defile enchantments
Signet of lost souls
Spirit rift
Ancestors rage
Spirit siphon
Flesh of my flesh

Soul twisting ritualist

12+1+1 Communing
9+1 spawning power
9 command

Soul twisting
Shelter
Union
Boon of creation
Spirit siphon
Stand your ground
Cant touch this
Signet of return

Ele rit healers

12+1+1 energy storage
12 restoration magic

Ether renewal
Aura of restoration
Soothing memories
Mend body and soul
Spirit light
Protective was kaolai
Life (second brings rejuvination)
Flesh of my flesh

Now last but not least the player bars.

Assassin

12+1+3 shadow arts
12 earth magic
3 dagger mastery

Shadow form
Shroud of distress
Armour of earth
Ebon battle standard of honor
Sliver armour
Finish him
Deaths charge
I am unstoppable

Ranger

12 shadow arts (requires cons + egg + corn)
12+1+3 expertise

Shadow form
Shroud of distress
Throw dirt
Technobabble
Evas
Dwarven stability
Whirling defense
Shadow sanctuary

Note no shadow step in this bar so dont get bodyblocked! Or alternatively ball and spike menzies and drop techno +evas for shadow steps.

Let me know what u think consets would be required but its better than wasting cash on a fail pug team and its something different, i would think its possible to do whole run in sub 2 cons? Maybe with practice 1 con + bu havent reli tested yet just a little brain child of mine. I welcome constructive critisism :-)

Thanks in advance
Chronic

Last edited by Chronic Visions; Jun 11, 2013 at 09:27 PM // 21:27..
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Old Dec 30, 2013, 12:44 AM // 00:44   #2
Academy Page
 
Join Date: Aug 2008
Location: Canada
Guild: I Yam What I Yam
Profession: W/
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So have you tried this out yet?
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Old Dec 30, 2013, 12:15 PM // 12:15   #3
Desert Nomad
 
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Join Date: Jan 2008
Profession: Mo/
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I guess easy to find out, in a few hours the Pantheon Bonus starts, allowing free access to FoW.
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Old Dec 31, 2013, 12:46 AM // 00:46   #4
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Join Date: Dec 2010
Location: Fissure Of Woe
Guild: Mage Is [SenT]
Profession: A/E
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In hm with a regular Hero teambuild (no terra player) Fow is doable in ~1h maybe a bit more.
I guess, if you use cons and a solo terra, <40 mins are doable. Always depending on how good the solo ranger is.
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